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About Me

I am always thinking about creating. Through my student lift, I have never given up developing my own demos. I made use of all the skills I learnt from school for making the games. For now, I’ve finished my game demo called Azeroth Smash Stars, which was developed by Unity and C#, and posted it on Twitter and Weibo. Until now, It has got good responses (around 100k views) and I’m so proud of it.​

Cell:2017748533

Email: kaiyunxue0239@gmail.com

CV: Bio

CV

Professional Experience

Education / Stevens Institute of Technology

M.S. Computer Science

GPA: 3.6/4.0            

  • Courses: 3D Computer Vision, Enterprise Software Sys., Database Management Sys., TCP/IP Networking

Education / South China University of Technology

B.S. Computer Science

Project / AR Mario (Unity 3D, C#)

  • Developed a fanmade AR Mario game on iPhone by Unity 3D

  • Transplanted the Super Mario 64 to AR by ARKit and implemented the mobile control system

Project / Azeroth All-Star (Unity 3D, C#)

  • Developed a fanmade World of Warcraft battle game by Unity 3D

  • Designed and implemented the UML diagrams and the class structure

  • Implemented the client-server programming for multiplayer networking

  • Designed and implemented the pool manager, skills, control system, damage system, UI interface, graphics effects, animation state machines and their corresponding scripts

  • Posted the game demo video on Weibo, and received the 100k+ reading amount, 100+ comments and 70+ likes

Project / IPV4 CIDR Filter (Algorithm, C++)

  • Designed the data structure to store a set of IPV4 CIDR rules (source address, destination address and action)

  • Designed an algorithm to insert, find the action by IP pair, calculate the redundant amount, and compare 2 sets of rules by this data structure with good time complexity (n log(n))

Project / Enterprise Software System for the Hospital (Java EE, Java)

  • Designed the UML diagrams and the XML Schema for data modelling

  • Implemented an SOA for the domain-driven design and developed DTOs for the SOA

  • Developed the Web service (SOAP and WSDL) interface for DTOs

  • Designed the REST interface and used curl command-line to test

Project / Using Vanishing Points for 3D Reconstruction of single image (Unity 3D, C#)

  • Developed the 3D reconstruction system to covert the image to the 3D scene by the related theses

  • Improved the method of interaction to let the user be able to edit and travel into the scene

Intership / Guangzhou Smartsoft Information Technology Co., Ltd.

  • Developed the subway driver training system for Nanjing by Unity3D

Intership / Chinese Academy of Sciences Visual Computing Center

  • Responsible for testing the skeletal detecting program of Kinect implemented by C++

TECHNICAL SKILLS

  • Programming languages: C++, C#, Java, Unity Shader, Swift and MATLAB

  • Game engine platform: Unity3D (5-year experience), Direct 3D, Unreal Engine 4

  • 3D technologies: Computer Vision, Computer Graphic, ARKit

  • Software technologies: Database (MySQL), AWS (EC2)

  • Mobile Development: IOS Programing, Android Programing

CV: CV
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  • linkedin

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