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Kevin's Game Lab

Gaming, learning, thinking and creating

GitHub: https://github.com/kaiyunxue

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Projects

Portfolio of Work

King of the Final

Jan 2017 – Sep 2018

  • Developed a fanmade World of Warcraft battle game by Unity 3D

  • Designed and implemented the UML diagrams and the class structure

  • Implemented the client-server programming for multiplayer networking

  • Designed and implemented the pool manager, skills, control system, damage system, UI interface, graphics effects, animation state machines and their corresponding scripts

  • Posted the game demo video on Weibo, and received 100k+ reading amount, 100+ comments and 70+ likes

WeChat Screenshot_20181003003338.png

AR Mario

Sep 2018 – ongoing

  • At first, it is a 3-day developing challenge

  • Developed a fanmade AR Mario game on iPhone by Unity 3D

  • Transplanted the Super Mario 64 to AR by ARKit and implemented the mobile control system

ScreenRecording_10-15-2018 14-30-34_2018

AR Warcraft

Sep 2018

  • A 3-day developing challenge, too.

  • Developed an AR Dota with one hero, simple mobs and simple skills.

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Let's play piano

Jan 2018 - May 2018

  • Developed a simple game on IOS

  • Implemented the multiplayer, record and play feature.

  • Developed by XCode

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War on Board

Sep 2017 - Dec 2017

This is a teamwork project for a lecture. It is a shooting game and we designed 5 levels. We controlled the difficulty curve and make the game easy to learn and interesting to go through.

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3D Remake Story of Seasons Demo

Sep 2015

  • Ancient demo

  • Just a very simple remark demo for Story of Seasons.

  • 3-day development(just because I have the idea and wanna do it for fun!).

  • Added the time system.

  • Learnt the new UI components of Unity 5.x

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Arthas

Dec 2016

  • Ancient demo

  • A text adventure game based on fiction: Arthas

  • ​Just for fun

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My first Unity game project

Sep 2013 - Mar 2014 

This may look like trash. For now, there are lots of bugs there and it looks ugly. But it is my first Unity project. I learnt how to control the camera, how to build the particle system, how to control animator, how to code shader, how to build the scene and level. It is actually precious  trash for me. LOL

​

This was developed by Unity 4.x.

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